work
University of Idaho
computer science · student
(present)
personal & side projects
full stack · systems · wasm · algorithms
(ongoing)
projects
Chess Engine
wip
High-performance chess engine compiled to WebAssembly (WASM), featuring optimized move generation, bitboard-based state representation, and a minimax search enhanced with alpha-beta pruning. Includes an interactive UI for real-time gameplay and evaluation visualization.
Generic pathfinding framework for arbitrary grid-based mazes implementing BFS, DFS, and A*. Benchmarks and profiles time/space complexity in practice, with comparative analysis across heuristics and graph densities.
DiffPal
wip
Automated documentation pipeline that converts Git diffs and pull requests into structured, up-to-date docs. Integrates with repository workflows to incrementally generate and maintain developer-facing documentation with zero manual overhead.
recent posts
2026-03-15
2026-02-10
$ cat /dev/aesthetic